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SSE Thermal and Abertay University have challenged a group of students to create an educational video game that focuses on carbon capture and storage (CCS).
Gamification is the usage of game mechanics and game thinking in serious contexts. In the energy sector it can be used to inform participants about (smart) energy topics or to motivate customers to reach energy efficiency or demand response objectives in a playful manner.
As part of EIT InnoEnergy’s Earth Day celebrations, the organisation has announced a new module within Minecraft to teach school-age players stuck at home during the COVID19 lockdown about renewable energy, free of charge.
Video games could be an answer to grid balancing – and prove highly beneficial to both power networks and households.